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Full-body character workflow

A New Standard in
Character Creation Begins Soon.

Clean topology. Intelligent structure. A faster path from sculpt to animation — without giving up artistic control.

AdamRemix™ introduces a breakthrough full-body retopology solution for artists who sculpt first and animate second.

Learn What’s Coming

Built With Purpose. Designed for Artists.

AdamRemix™ exists to solve a clear problem: retopology should support creativity, not slow it down. Our tools are built for sculpt-to-animation workflows, where structure matters as much as style.

  • Created for artists who sculpt first and animate second.
  • Focused on clean, predictable deformation behavior.
  • Developed through a hybrid creator–AI engineering process.
  • Built to fit naturally into modern Blender pipelines.

A Modern Approach to Character Tools

Our process combines human artistic direction with AI-assisted technical refinement, allowing rapid iteration while keeping full creative control in human hands.

  • Artist-led topology design and structure.
  • Solver behavior tuned for production use.
  • Results aimed at rigging, animation, and export.
  • Each release focused on practical, real-world value.

Retopo Pro™ — Full-Body Retopology for Real Production

Our first tool transforms sculpted human characters into clean, animation-ready topology. Retopo Pro™ is designed to handle the full figure — from head to feet — with structured loops where it matters most.

  • Consistent quad layout for the entire body.
  • Shoulder, elbow, hip, and knee loops engineered for deformation.
  • Balanced density across the torso, limbs, and head.
  • Head-to-body transitions aligned with rigging needs.
  • Symmetry-friendly generation for fast iteration.

Coming Soon

We are in the final stages of preparing Retopo Pro™ for release: refining core logic, validating behavior on real sculpts, and tuning the workflow for production environments.

  • Topology rules and region layouts are being finalized.
  • Solver consistency and edge-flow are under active testing.
  • Integration with typical Blender sculpt pipelines is being tuned.
  • Early access and launch details will be announced soon.